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Flag Football

Flag Registration

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Flag Football - Grades* 1st - 2nd
(*entering these grades in the fall)
Registration Fees:
Registration is currently open: $99 per player

PRACTICES/GAMES: Practices will start the week of August 21st with games Saturday mornings in September and October from 8am-9am at Oregon City Pioneer Stadium.
PLAYERS NEED: Mouth guard and cleats.
LEAGUE PROVIDES: Balls, flags, jersey/t-shirt.


Flag Football Rules

Age Divisions
Boys and Girls in 1st and 2nd grades.

Teams
Teams in each division will consist of a minimum of 5 players and a maximum of 10 players.

The Field
50-yards long by 30-yards wide, with end zones that are 10-yards deep.

Rules

  • Each team must field a minimum of 5 players to start the game and will play 5 on 5.
  • Each team member will have equal playing time.
  • Multiple games will be played on the same field simultaneously with teams at the north end and teams at the south end. A coin toss determines first possession.
  • The game is made up of 2-22 minute halves with a 5-minute half time. Possession changes to loser of coin toss for the 2nd half. The clock does not stop for any reason including injuries and timeouts. The clock on the scoreboard will keep the official time.
  • The offensive team takes possession of the ball at the 45-yard line and has three plays to cross midfield (25-yard line) for a new set of downs. Once a team crosses midfield, it has three plays to score a touchdown. If the offensive team fails to cross midfield, or fails to score a touchdown, possession of the ball changes and the opposition starts its drive from the 45-yard line.
  • All possession changes start on the 45-yard line.
  • In the event of an Interception, the interceptor may return the ball back for a Touchdown. If the interceptors flag is pulled OR the ball is returned for a Touchdown, the intercepting team will maintain offensive possession at the 45-yard line and begin a new drive.
  • No motion is allowed once a formation is set and QB starts cadence.
  • Each team is allowed one (1) timeout within the last 30 seconds of the half and end of game (to run 1 more play). A total of two (2) timeouts per team, only to be used at end of half or game.
  • Each time the ball is spotted, a team has 30-seconds to snap the ball. The offensive team does not have to wait for the defense team to become set before beginning their play. Defensive huddles are discouraged. Keeping the game moving is imperative for the fun of all. Teams will receive one warning before a delay of game penalty is enforced.
  • You may play with one coach per team on the field in an effort to assist the players in plays and position before the snap of the ball.

Running
The quarterback cannot run the ball past the line of scrimmage. Only direct handoffs behind the line of scrimmage are permitted. The Offense may use multiple handoffs. The player who takes the handoff can throw the ball from behind the line of scrimmage. Once the ball has been handed off, all defensive players are eligible to rush. Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving). The ball is spotted where the ball carrier's feet are when the flag is pulled, not where the ball is. If the ball is fumbled it is automatically a dead ball. If it is fumbled during the snap, you may continue the play. No blocking is allowed during any play.

Passing
Shovel/Shuffle passes are allowed. The quarterback has a 7-second "pass clock", therefore no rushing QB is allowed. When the 7-seconds are up, the quarterback is down and the ball returns to the line of scrimmage. Once the ball is handed off, the 7 second rule is no longer in effect. All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage). A player must have at least one foot inbounds when making a reception. When the ball is released by the quarterback, defense can cross the line of scrimmage and attempt to pull the flag.

Dead Balls
The ball must be snapped between the legs, not off to one side, to start play. Substitutions may be made on any dead ball, but the 30 second rule still applies. Play is ruled "dead" when:

  • Ball carrier's flag is pulled
  • Ball carrier steps out of bounds
  • Touchdown is scored
  • Ball carrier's knee hits the ground
  • Ball carrier's flag falls off
  • Fumble occurs
  • Anytime official blows whistle to signal play dead.

Fumbles
ALL fumbles result in the play being over with the exception of a fumble on the snap. The QB may pick up the ball and run the play. If the ball is fumbled down field, then the play is dead at that spot. The opposing team can not recover a fumble.

Rushing the Quarterback
No rush on the QB. If the quarterback has not passed or handed off the ball after 7-seconds then the ball is dead and there is a loss of down. The defense can not cross the line of scrimmage until the QB has handed off the ball. Crossing the line of scrimmage before the QB has handed off the ball or passed it will result in a penalty.

Sportsmanship Monitoring
If the referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any un-sportsmanlike act, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED. Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee may eject the player, players, or coach from the game.

Penalties:

DEFENSE

  • Off sides = 5-yards and automatic first down
  • Interference = 10-yards and automatic first down
  • Illegal contact (holding, etc.) = 10-yards and automatic first down
  • Illegal FLAG pull (before receiver has ball) = 10-yards and automatic first down
  • Illegal rushing = 5-yards automatic first down
  • Tackling or Jersey holding=10-yard spot foul and automatic first down

OFFENSE

  • Blocking = 5-yards and loss of down
  • False Start = 5-yards and loss of down
  • Illegal motion (more than one person moving, false start, etc.) = 5-yards and loss of down
  • Illegal forward pass (pass thrown beyond line of scrimmage) = 5-yards and loss of down
  • Delay of game = 5-yards and loss of down
  • Offensive pass interference = 10-yards and loss of down
  • Games cannot end on a defensive penalty, unless declined by offense.
  • NO stiff arming is allowed. If a stiff arm occurs the play will be dead at the spot of the stiff arm.
  • NO FLAG guarding =If flag guarding occurs the play will be dead at the spot of the foul.

Scoring

  • No scores will be kept.
  • Following all touchdowns, the ball will be spotted at the 3 yard line for an extra point..

Attire
Mouth guard, turf appropriate cleats and/or tennis shoes. No metal spikes are allowed on cleats. The league will provide reversible jerseys for each player. All teams are to play with the league issued flags.

League Issued Equipment
Each team will be issued the following equipment and is responsible to return all equipment, with the exception of mouth guards, at the end of the season.

  • 10 flags
  • 1 mesh bag
  • 10 plastic cones
  • 1 coaches whistle
  • 1 first aid kit
  • 2 pee wee balls
  • 10 mouth guards.

Rules are guidelines and subject to change as determined by the league.

Oregon City Youth Football Association Sponsors

Interested in becoming a sponsor of Oregon City Youth Football Association ?

Sponsored by Haskett Orthodontics

Haskett Orthodontics

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Sponsored by Pioneer Pizza

Pioneer Pizza

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Sponsored by Dick's Sporting Goods

Dick's Sporting Goods

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